Getting kids to do their homework can be a challenge for teachers and parents. Incorporating games can make learning enjoyable.
Spelling is one area where kids will find games a great way to learn their lessons. Memorization of word patterns, spelling rules, and words themselves can frustrate students who have trouble in the subject. Elementary spelling games can break up study hour at home or provide a nice relief from the usual activities during the school day.
Lots of traditional games actually reinforce language arts skills like spelling.
Creating worksheets or blackboard games out of the following activities can help students learn their spelling words:
Elementary students may also find it fun to make their own flashcards to use with a partner.
Upper elementary students may find word searches or flashcards juvenile. Instead, have them do a cross-curricular activity like writing a short story or newspaper article using all of their spelling words. Publish a classroom newsletter once a month that features a short story or article by each student.
Mini-spelling bees held at the beginning of the week can be added incentive for helping students learn their spelling words.
Kids can find working at their desks on games a difficult task to do if they have a lot of excess energy. Two games that work well for this are Around the World and Red Rover.
Around the World is a basketball game that involves shooting baskets from several points around the free throw lane.
Divide students into two teams, otherwise it may take a while to get through every person. Have a teacher's aide or classroom parent conduct the second team.
Before students are allowed to take a shot, they must spell one of their words correctly. If they miss, they must stay in the same spot until they spell the word correctly. After misspelling three times in a row, the student is out. Students continue around the world until a final person is left standing.
To play Red Rover, students are divided up into two teams that hold hands lined-up facing each other.
After chanting "Red Rover, Red Rover, send XX right over," the teacher will say a spelling word. If the student chosen spells it correctly, he/she is allowed to run over to the other line and attempt to break through the hand chain.
Should the student break through, he/she is allowed to take another person back to his/her team. But in order to do so, the student must spell a word correctly. If the first student does not break through the hands, he/she must stay with that team. The game is over when everyone is on one big chain.
Using these two games a guides, you can modify many physical education games to suit your spelling needs.
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